We just noticed that the encoders on LP hardware (not PVL) seem too fast. This creeped in sometime in the past beta cycle and sadly ( ) most of my own testing in the real world in the past 6 months has been on the PVL series. A fast half-spin of attributes (like P/T or CMY) should not produce a 0-FF movement. We've just fixed this today for future releases, but for the time being in 10.6.4, you will need to compensate (move slowly). Full resolution is still possible when moving slowly.
Sorry about that one. It slipped by all our beta testers.
Is this a feature? Is this a bug? Give us feedback to make it better!
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