Additional Highlight Functions

User submitted ideas for how we can make the Palette and Light Palette Consoles better
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PhilFoleen
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Additional Highlight Functions

Post by PhilFoleen » Thu Apr 03, 2008 10:59 am

How about giving Highlight adjustable parameters?
If you want to paint with light, you're going to need a Palette

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RobertBell
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Re: Additional Highlight Functions

Post by RobertBell » Thu Apr 03, 2008 4:13 pm

We want to do what the Hog II did and let you write a Hightlight Palette. Did you know that SHIFT HIGHLIGHT is LOWLIGHT?
Robert Bell - Product Manager - Horizon Control Inc.

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PhilFoleen
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Re: Additional Highlight Functions

Post by PhilFoleen » Thu Apr 03, 2008 4:46 pm

That's sounds perfect. yeah the Lowlight is pretty cool too. The suggestion comes from a question I had over the weekend at a demo. I had a ML Programmer that was wondering if he could set Hightlight with ML Attributes for a focus check for those parameters.
If you want to paint with light, you're going to need a Palette

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TaineGilliam
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Re: Additional Highlight Functions

Post by TaineGilliam » Thu Apr 03, 2008 6:37 pm

Would the syntax of "channel [@] [family] [attribute(optional)] [hightlight]" be a good choice for the Home key from the earlier discussion? This would leave "channel [hightlight]" for the current action.

Taine

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gooze
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Re: Additional Highlight Functions

Post by gooze » Tue Apr 15, 2008 6:10 am

For me it would be great if you you could specify not only the highlight values, but also what the other lights are going to do. On a HogIII you have to do this manually.
So put all the lights in a dark blue and highlight the one you are working on. This works great with a large rig focussed on the same spot.
Floriaan Ganzevoort - Lighting designer
THEATERMACHINE design. production. operations.

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