Moving Light Attribute Selection Issues

User submitted ideas for how we can make the Palette and Light Palette Consoles better
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JohnGrimshaw
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Moving Light Attribute Selection Issues

Post by JohnGrimshaw » Wed Feb 06, 2008 8:39 am

When a fixture does not have a particular "primary" attribute (position, colour, gobo, lens, special), it would be good if that attribute button was marked or even disappeared. For example:
- A mac600 has no gobos
- a light with only a scroller has no position, gobo, lens or special control

Also, when a Fixutre has more then four controls, you effectively "page" to the remaining controls by repeatedly hitting the "primary" atribute button. It would be good when you select a light if there was a little indication that there are more conrols under the button (and you could use this to deal with the first problem above)...
attributelabels.jpg
attributelabels.jpg (20.52 KiB) Viewed 2352 times
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RobertBell
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Re: Moving Light Attribute Selection Issues

Post by RobertBell » Wed Feb 06, 2008 11:26 am

I like this.
:ugeek:
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AlanMartello
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Re: Moving Light Attribute Selection Issues

Post by AlanMartello » Wed Feb 06, 2008 8:52 pm

Good idea John.
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TaineGilliam
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Re: Moving Light Attribute Selection Issues

Post by TaineGilliam » Wed Feb 06, 2008 9:15 pm

Best solution for this I've seen discussed yet. I think there was mention of an indicator of additional "pages" earlier but I really like the "x of y" text.

Taine

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Re: Moving Light Attribute Selection Issues

Post by RobertBell » Sat Jun 07, 2008 1:10 am

:added: FS731
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gooze
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Re: Moving Light Attribute Selection Issues

Post by gooze » Sun Jun 08, 2008 4:16 am

I like it very much too. But I would like it to be an option that you could switch off. I get some complaints sometimes that the screen gives a lot of information.
Floriaan Ganzevoort - Lighting designer
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JohnGrimshaw
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Re: Moving Light Attribute Selection Issues

Post by JohnGrimshaw » Mon Jun 09, 2008 9:59 pm

As with any GUI design, the ability to focus quickly on the info you need is one of those un-answerable questions that everyone will have a different opinion for.

You will only need these labels if you are actively plotting with moving lights, and luckily, they will NOT appear unless you happen to:
- patch a moving light
- then select it to manipulate it

At that point, you will need the info. I am not so sure that having the labels as "optional" is worthwhile, unless there was some other significant benefit.

However, I do concede your point that there are some things on the display that would be god to switch on/off (On screen "Cue List controls" in any personality, & fixtures not in use). In the meantime, I think these guys have done well so far to get ride of the stuff we don't want/need on the screen.
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gooze
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Re: Moving Light Attribute Selection Issues

Post by gooze » Tue Jun 10, 2008 1:24 am

JohnGrimshaw wrote:I think these guys have done well so far to get ride of the stuff we don't want/need on the screen.
Absolutely!
Floriaan Ganzevoort - Lighting designer
THEATERMACHINE design. production. operations.

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JohnGrimshaw
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Re: Moving Light Attribute Selection Issues

Post by JohnGrimshaw » Wed Jul 23, 2008 4:59 pm

Just a little nudge on :added: FS731
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GaryDouglas
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Re: Moving Light Attribute Selection Issues

Post by GaryDouglas » Tue Nov 11, 2008 7:18 pm

Here are a couple of snips from my development build......
Attachments
PCGL2.JPG
PCGLS Softkeys with a VL 1K TSD selected
PCGL2.JPG (20.95 KiB) Viewed 2020 times
PGGL1.JPG
PCGL softkeys with an RGB fixture selected
PGGL1.JPG (14.85 KiB) Viewed 2019 times
Gary Douglas - Lead Software Developer - Pathway Connectivity - A Division of Acuity Brands Lighting Canada.

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