PixelMapper available to play with

Open Source software contributions and discussions that supplement or extend the Palette / Light Palette software
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JohnGrimshaw
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Re: PixelMapper available to play with

Post by JohnGrimshaw » Mon Apr 13, 2009 5:29 pm

Think I worked out the Illustrator problem. The options were set for the most recent version of Autocad. I have now changed them to the OLDEST version:
DXF-Options.JPG
DXF-Options.JPG (37.19 KiB) Viewed 2357 times
The v2 DXF is attached.
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03-CK-SLX-String_v2.zip
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...and for more entertainment industry trivia and useless facts, just ask:
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Stage Fast Pty Ltd

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RobertBell
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Re: PixelMapper available to play with

Post by RobertBell » Mon Apr 13, 2009 7:05 pm

That whole thing came in as one BLOCK (with a line around it). Did it work for you?
Robert Bell - Product Manager - Horizon Control Inc.

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BrianEvans
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Re: PixelMapper available to play with

Post by BrianEvans » Tue Apr 14, 2009 8:34 am

robhillig wrote:Again....where is the twiddle button?
It is sitting right next to my left handed Crescent wrench.
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Re: PixelMapper available to play with

Post by MattKlasmeier » Tue Apr 14, 2009 1:25 pm

Robert,

Any pictures or video of the pixel mapper in action on the casino?

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Re: PixelMapper available to play with

Post by RobertBell » Tue Apr 14, 2009 1:28 pm

might do once it's open (brand new) - I'll ask PRG.
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Re: PixelMapper available to play with

Post by TaineGilliam » Tue Apr 14, 2009 3:34 pm

Rob,

That's the button next to the ANY key.

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gooze
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Re: PixelMapper available to play with

Post by gooze » Thu Jul 02, 2009 10:59 am

Would it be possible to save the output of the pixelmapper as a cue? Then you could solve the problem of fading from one image to the next and do all kinds of funky things with it.
Floriaan Ganzevoort - Lighting designer
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RobertBell
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Re: PixelMapper available to play with

Post by RobertBell » Thu Jul 02, 2009 11:32 am

I remember that holding the image and doing a FORCE DELTA on all fixtures didn't work. Do you have the pixel mapper up and running now so that you have data coming it. If so - grab all the channels and FORCE DELTA and tell me what happens. If it works, that is your answer. If it doesn't - we could ask Gary as to why FORCE DELTA on presumably LIVE levels is not working (it's a leg-bone connected to the knee-bone thing. It might be an easy fix).
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gooze
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Re: PixelMapper available to play with

Post by gooze » Thu Jul 02, 2009 12:21 pm

Force delta kills the mapped image and turns all channels to their default levels/colours.
Floriaan Ganzevoort - Lighting designer
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gooze
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Re: PixelMapper available to play with

Post by gooze » Mon Aug 03, 2009 9:38 am

RobertBell wrote:we could ask Gary as to why FORCE DELTA on presumably LIVE levels is not working (it's a leg-bone connected to the knee-bone thing. It might be an easy fix).
Well... Gary? Is it?
Floriaan Ganzevoort - Lighting designer
THEATERMACHINE design. production. operations.

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