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(LUA) A way to un-bump looks that are bumped

Posted: Thu Feb 25, 2010 1:18 am
by MickCrozier
While tryingto create a script that will turn off any look that is bumped (using HC.BumpLook(lookpage, looknumber, 0)) - I found depending on the buttons settings, it may also turn then on :(

is there a way to get a looks bumped status?
Or even better a command to force un-bump?

Cheer!

Re: A way to un-bump looks that are bumped (no, but yeah)

Posted: Mon Mar 01, 2010 1:25 am
by MickCrozier
I've set up the console (PVL64) so that I've got pre built bump chases on the first 24 subs (first row to make it easier to recall the number when adding to a cue)

For busking I like to just hit the bump button and let the effect run, but I need a kill all button to get me out of trouble.
With the subs bumped - i havn't been able to 'un-bump' using macros

So instead of bumping, I created a script that calls lookfade instead. Either sending the look to 100 (if it's off) or to 0
This means my lifesaving kill all subs script will take out any running fx as well (that are being driven by the subs anyway)

To use:
download LookToggle.lua, drop it into your show directory and restart Palette software
Set any effects subs to bump mode "Action Momentary" (or any subs you to bump without bumping for that matter)
Add this to the macro script of chosen subs:

Code: Select all

LookToggle()
You can optionally control the up/down time:

Code: Select all

LookToggle(5)        -- Fades up and down over 5 seconds
LookToggle(5,10)     -- Fades up over 5 and down over 10

Edit: Updated code