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Update* causing problems with other active cuelists

Posted: Tue May 04, 2010 11:50 pm
by amclean
Palette VL64 10.6.5

i have an auto-advancing cuelist cycling my hazer on and off. this works great, however, if i update the main cue list while this is running, the hazer cuelist stops running, although appearing to stay active. anyone got any insight on this?

-A

Re: Update* causing problems with other active cuelists

Posted: Wed May 05, 2010 1:16 am
by bnortin
I had the same issue a few weeks ago, the post is here:
viewtopic.php?f=31&t=2703

Re: Update* causing problems with other active cuelists

Posted: Thu May 06, 2010 9:58 am
by amclean
thanks. did you end up finding a workaround?

-A

Re: Update* causing problems with other active cuelists

Posted: Thu May 06, 2010 2:18 pm
by bnortin
Not yet. I was going to try making the hazer cue list a lower priority than the cue list we were updating to see if that would help but I never got a chance. I'll give it a shot later today when I'm in front of the console and let you know.

Re: Update* causing problems with other active cuelists

Posted: Thu May 06, 2010 2:55 pm
by RobertBell
Fixed for next beta

Re: Update* causing problems with other active cuelists

Posted: Fri Jul 23, 2010 11:41 pm
by jltsale
I have a cue sheet called "all" that is controlled by 2 other cuesheets, depending on the situation. If either of the controller cuesheets are active and I update a cue in "all", "all" will goto a cue that is the next cue on the controller cue sheet, it will not stay in the cue that I just updated. Any ideas here?

Re: Update* causing problems with other active cuelists

Posted: Sat Jul 24, 2010 9:13 am
by RobertBell
jltsale wrote:I have a cue sheet called "all" that is controlled by 2 other cuesheets,
Controlled? How? Master/Slave? Macros?
Better post the show (or smaller example if possible).
What about Show Options|Cue List GOTO CUE ON REC UPDATE?

Re: Update* causing problems with other active cuelists

Posted: Sat Jul 24, 2010 10:44 am
by jltsale
The all cuesheet is controlled via macros like this {HC.CueListGotoAndExecuteFollows('all', 32);} in a cuesheet called LONG. Each cue in long has a macro that calls "all" (I did this because many cuesheets call "all" in different circumstances.) If I update a cue in all or any other cuesheet, all will sometimes goto another cue. Not all the time.