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Additional Highlight Functions

Posted: Thu Apr 03, 2008 10:59 am
by PhilFoleen
How about giving Highlight adjustable parameters?

Re: Additional Highlight Functions

Posted: Thu Apr 03, 2008 4:13 pm
by RobertBell
We want to do what the Hog II did and let you write a Hightlight Palette. Did you know that SHIFT HIGHLIGHT is LOWLIGHT?

Re: Additional Highlight Functions

Posted: Thu Apr 03, 2008 4:46 pm
by PhilFoleen
That's sounds perfect. yeah the Lowlight is pretty cool too. The suggestion comes from a question I had over the weekend at a demo. I had a ML Programmer that was wondering if he could set Hightlight with ML Attributes for a focus check for those parameters.

Re: Additional Highlight Functions

Posted: Thu Apr 03, 2008 6:37 pm
by TaineGilliam
Would the syntax of "channel [@] [family] [attribute(optional)] [hightlight]" be a good choice for the Home key from the earlier discussion? This would leave "channel [hightlight]" for the current action.

Taine

Re: Additional Highlight Functions

Posted: Tue Apr 15, 2008 6:10 am
by gooze
For me it would be great if you you could specify not only the highlight values, but also what the other lights are going to do. On a HogIII you have to do this manually.
So put all the lights in a dark blue and highlight the one you are working on. This works great with a large rig focussed on the same spot.