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text match - another palette page

Posted: Wed Aug 26, 2009 9:14 am
by Vicbite
Hi,

Not sure how to describe this in the subject line. I had a look to see if the issue has been raised before but didn't find anything.

Sometimes after text matching in movers, a designer may have you alter the levels of CMY.
It would be great if, along with Lee, Rosco, Gam etc. soft key options after Text Match, there was one labelled Designer or User. That way, all modified colour palettes could be labelled, with the prefix D or U which would make selecting these palettes with Text Match easier (there are some free soft keys ready for this!).

Vic

Re: text match - another palette page

Posted: Wed Aug 26, 2009 12:43 pm
by gooze
This already works without the need to press a softkey before (or {S2 - Colour} if you are in another chapter). Just type the text of the colour palette after textmatch.
Off course you will have to save your designer alterations to a colourpalette first.

Re: text match - another palette page

Posted: Thu Aug 27, 2009 12:47 am
by RobertBell
Right Gooze
Vicbite wrote:It would be great if, along with Lee, Rosco, Gam etc. soft key options after Text Match, there was one labelled Designer or User.
Beside Rosco, Lee, Gam you have [S2-Color] - that is the Color Look Page (palette page). You can match to that just like you can to Rosco.

A lot of people may not know, you can also match to POS or GOBO or LENS palettes too. I used this extensively last summer on B-Way. We had a system where all positions were prefixed with AxSy (i.e. Act 1, Scene 8) - then as we got into plotting that scene, I just text matched A1S8 and I got all the positions for that scene (and that scene only) on my softkeys.

Aside :arrow:
Has anyone used [M12-Text Match] [S1-Palette Match] [S1-Nearest Match]? I think that is a very under-documented and under-rated feature. When you are 5 days deep into a plotting session and the designer says "Move that light over there - a bit more left ..." and you think to yourself, "Don't I already have a position really close to there?". Do a [M12-Text Match] [S1-Palette Match] [S1-Nearest Match] and all the positions close to there will be sorted on S1-S12 (nearest to furthest). :o
Now how many of you knew that?

Re: text match - another palette page

Posted: Thu Aug 27, 2009 2:21 am
by JohnGrimshaw
Hey Rob - I do those things all the time in my demos.

Wonder who is was that showed me that trick...
;)

Re: text match - another palette page

Posted: Thu Aug 27, 2009 8:56 am
by golights
Robert,
Palette match will give you a lot of options when trying to match a color to a set peice or costume.
I also think you should do an " I bet you didn't know palette would do that " post.

Re: text match - another palette page

Posted: Sat Aug 29, 2009 6:22 am
by gooze
What is the difference between "Text Match Palette Match (S1)" and "Text match Colour (S2)"?

Re: text match - another palette page

Posted: Sat Aug 29, 2009 9:29 am
by golights
If you have a color on a fixture and you select rosco then palette match, the m keys will be populated with rosco colors close to the color that is active, same with gam. if you select color, it will pull up the color palette colors. Works great if you are trying to find alt. shades. It does have a bug, if you select rosco then gam, rosco is not removed from the command line.