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Re: RFU apps for iphone

Posted: Tue Aug 04, 2009 4:02 am
by gooze
Durisian wrote: windows is windows. iphone is not. A lot of effort would be required to port the rfu to iphone.
Maybe someone should have a look here. Micorsoft is explaining how to port iPhone apps to Windows Mobile. If it works the other way...

Re: RFU apps for iphone

Posted: Tue Aug 04, 2009 5:51 am
by Kuni
gooze wrote: Micorsoft is explaining how to port iPhone apps to Windows Mobile. If it works the other way...
@gooze
Sorry to say that but your are in the wrong world.
What Microsoft (or better this Programmer) explain was to rebuild (not transform) an existing (easy) app from OS X to Windows mobile with the tools that the .net Framework give to the programmers and this to a special hardware. OK, that work´s in this special way...
There is no reason that this works in the other way.
Our company develop a app for the iPhone / iPod to control e:cue (another lighting and multimedia control system) over WiFi. And I can tell you that we learn a lot of programming an app and some interesting features of OS X. This cost us a lot of time and also money. And this was a simple app, only transporting, or better say: rebuild an existing terminal programm from Windows XP to OS X.
I don´t believe that Strand / Horizon have enough PMP (Programmer Man Power) to do that job. And in the other way there are not enough people they will use / buy this app... (FYI: e:cue will be installed in the moment more than 750.000 times on computers worldwide and we sell only 32 app´s worldwide :( )
I believe that the best way is the internal Web Server of Palette. With this tool we can have a "programm" that works also on OS X and Windows. The Hardware you need (WiFi, Network) is in booth cases the same...

Re: RFU apps for iphone

Posted: Tue Aug 04, 2009 7:14 am
by gooze
I agree partly with you.
First of all, the reason to port the current RFU to an iPod/Apple application, might not be to sell volumes of those apps, but to use it as a marketing instrument to sell more consoles. This is fundamentally different from the standalone apps like Luminair or e:cue, where there is only a little bit of hardware to be sold on top of the actual software (dmx-outputs/network nodes).
Secondly, since the Windows Mobile RFU is largely dependent on the .net framework, I thought it was relevant. Remember that there are already a few apps, that can do telnet on the iPhone, since this is natively supported by the os (the unix/terminal-side of it). There might be some new code, but there also might be a lot of code that could be re-used.

Re: RFU apps for iphone

Posted: Fri Aug 14, 2009 3:48 pm
by rschwimmer
gooze wrote:I agree partly with you.
First of all, the reason to port the current RFU to an iPod/Apple application, might not be to sell volumes of those apps, but to use it as a marketing instrument to sell more consoles. This is fundamentally different from the standalone apps like Luminair or e:cue, where there is only a little bit of hardware to be sold on top of the actual software (dmx-outputs/network nodes).

Gooze,

I am on the boat with you right now with the marketing tool. I have been really interested in getting an app done, and have been talking it over here with some people. My main goal now is to get Bobby, and the Horizon boys on board with me. I see ETC doing it, and really want us to compete with them, and show that we know what the times are, and are with it here as well. I personally don't have the IPHONE, but damn, I would love to have one. I love my BlackBerry, don't get me wrong, but there is just something special about those IPHONE's. I just wanted to let everyone know that I am interested in getting us going on the app. When we have a console that is as good as the Palette, and Light Palette are, there should be no hold backs.

I will keep everyone updated on what I can figure out. By all means, this is NOT saying that we are going to do it, it is just saying that I am investigating it internally.....

Re: RFU apps for iphone

Posted: Fri Aug 14, 2009 3:58 pm
by BrianEvans
The tools needed to do what you want to Randy are not new.
We have had open architecture for 10 years dating all the way back to Horizon.

Whether or not someone wants to pay to develop an application is a completely
different discussion for Alan and the Strand team.

Just keep in mind this is 10 year old "new" stuff to us.

Re: RFU apps for iphone

Posted: Fri Aug 14, 2009 4:01 pm
by rschwimmer
BrianEvans wrote:The tools needed to do what you want to Randy are not new.
We have had open architecture for 10 years dating all the way back to Horizon.

Whether or not someone wants to pay to develop an application is a completely
different discussion for Alan and the Strand team.

Just keep in mind this is 10 year old "new" stuff to us.

I gotcha. Emailing you now.

Re: RFU apps for iphone

Posted: Tue Aug 18, 2009 6:13 pm
by amoyer
BrianEvans wrote:Whether or not someone wants to pay to develop an application is a completely
different discussion for Alan and the Strand team.
I do not want this to take priority over fixing the current problems with the RFU. There are many of us who have invested in the Symbol PDAs from Strand and are awaiting updates/redesign to the current RFU. Don't get me wrong, it would be nice to see more people able to use the RFU by downloading it for their iPhone/iTouch, but that would also be a slap in the face to anyone that has bought the "current" RFU. Besides, my understanding was that Strand did not want RFUs out there that they could not troubleshoot based on a "standard" product that they were selling. Why take a new direction on this? Let's fix what we have first!

Re: RFU apps for iphone

Posted: Tue Aug 18, 2009 7:28 pm
by BrianEvans
From what I have been hearing, I think you are OK Andrew.
I seriously doubt anyone will spend money on developing free software that will
not have any impact whatsoever on console sales.

Re: RFU apps for iphone

Posted: Wed Aug 19, 2009 5:57 am
by tom
I'm in the process of creating a native app for the iphone. It's a hobby in my free time so it's still going to take a while.

Anyone here wise in objective c?

Re: RFU apps for iphone

Posted: Fri Aug 21, 2009 12:02 pm
by rschwimmer
amoyer wrote:
BrianEvans wrote:Whether or not someone wants to pay to develop an application is a completely
different discussion for Alan and the Strand team.
I do not want this to take priority over fixing the current problems with the RFU. There are many of us who have invested in the Symbol PDAs from Strand and are awaiting updates/redesign to the current RFU. Don't get me wrong, it would be nice to see more people able to use the RFU by downloading it for their iPhone/iTouch, but that would also be a slap in the face to anyone that has bought the "current" RFU. Besides, my understanding was that Strand did not want RFUs out there that they could not troubleshoot based on a "standard" product that they were selling. Why take a new direction on this? Let's fix what we have first!

What about the average person that does not have the backing (money) of a P.A.C.? The average programmer will never have the money to be able to afford the Symbol. While the Symbol will ALWAYS be the best choice for a RFU, I still think we should have something that we CHARGE for that can be Incorporated into something that is a little more portable, and affordable than the Symbol. We have programmers that are stationed in one place, and we have programmers that travel from site to site. I know that if a programmer were to show up to my job site with his OWN RFU, whether it be on his phone, or a small handheld, he would earn MAJOR BROWNIE POINTS in my book.

This will also be a hit for all the Middle/High School kids that already have an I phone/touch. Not only does it help them understand the capabilities of our console, but also keeps them interested because it's an APP and it is something that they can use, and practice with at home. I know there are very few schools that will spring for a Symbol, and if they did, I highly doubt they would let a student take the system home with them to practice on. The consoles are for everyone. We have a wide variety of people using them. We keep them up to date with the times, and we will get more of the recognition that we deserve with our consoles.