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10.6 Tutorial: POST2 - Record Cue

Posted: Tue Jul 14, 2009 3:35 pm
by BobbyHarrell
Here is the first pass at the second tutorial. Recording Cues.

Please post comments and feedback.

A newer version of this tutorial has been added to this posting. Work back from the end to find the most recent version.

Re: 10.6 Tutorial: POST2 - Record Cue

Posted: Wed Jul 15, 2009 3:38 am
by jgoss
Bobby-
I noticed on Page 8 you detail what the different colors for the channel levels mean when you're sitting in a cue. This assumes we're using a Palette Classic Personality, but it doesn't mention that anywhere in the tutorial. Will this confuse people that are using either of the 500 series personalities?

Editors note: top of Page 15:
and 11 would have stayed at 30% for the remained of the show
I think you meant:
and 11 would have stayed at 30% for the remainder of the show

Re: 10.6 Tutorial: POST2 - Record Cue

Posted: Wed Jul 15, 2009 8:13 am
by BobbyHarrell
Thanks Jon. Those have been corrected.

Re: 10.6 Tutorial: POST2 - Record Cue

Posted: Wed Jul 15, 2009 10:22 am
by TaineGilliam
Quick things:

On page 9 the text for "Block Cue List" seems awkward and not quite right. Maybe something like "Stores values for all channels that are used by the current cue list"?

On page 17 to mention discussing partial block Cues and then never return to it after the discussion on Delete.

On page 46 is seem you have Scroll Lock On/Off reversed in the description. To me Scroll Lock On / Button Pressed/Highlighted would mean the Scrolling was locked and did not follow the Current Cue but stayed with the Blue Box.

Thanks for the discussion on page 53 on Cue list types. I'm not sure if there is better wording or not for the way tracked values work for things like "Build Reverse"... I imagine the values "clearout" after each complete "loop"...

I can't wait for the next tutorial(s) on Recording and using looks/groups/submaster/palettes...

Taine

Re: 10.6 Tutorial: POST2 - Record Cue

Posted: Wed Jul 15, 2009 1:38 pm
by BobbyHarrell
That's not the way I see it. The cue list scroll is locked when it is locked onto the cue and the list is happy scrolling by behind.

I believe the icon coloring (copper or black) is backwards. Copper should indicate on or locked and black should indicate unlocked or not active. I've always thought that and I always will. Robert and I went round and round about this and it never changed.

It is implimented wrong and always has been.

Re: 10.6 Tutorial: POST2 - Record Cue

Posted: Wed Jul 15, 2009 2:45 pm
by gooze
BobbyHarrell wrote:The cue list scroll is locked when it is locked onto the cue and the list is happy scrolling by behind.
Unfortunately most of us grew up with computers. Most of those have a scroll lock key. That key prevents a list of items from scrolling if there are too many to fit on the screen.
I think because of IBM, the rest of us see it different from you.
You must rename the function to have it your way...
(Center Current Cue)
(Follow Current Cue)

Having said that. If you explain it the way you do I do agree with you. Just for historic reasons I think it should stay like it is now. (That sounds very conservative doesn't it!)

Re: 10.6 Tutorial: POST2 - Record Cue

Posted: Wed Jul 15, 2009 2:58 pm
by BobbyHarrell
Here is round 2.

Replaced further down.

Re: 10.6 Tutorial: POST2 - Record Cue

Posted: Wed Jul 15, 2009 5:28 pm
by golights
Bobby-
Should something on cue list columns be added? I believe Smpte needs to be checked for it to show up.

Re: 10.6 Tutorial: POST2 - Record Cue

Posted: Wed Jul 15, 2009 5:31 pm
by BobbyHarrell
with the new code, it should populate automatically but it should probably be mentioned.

Re: 10.6 Tutorial: POST2 - Record Cue

Posted: Thu Jul 16, 2009 3:16 am
by jgoss
You have some redundant information about removing redundant data on page 18, & then again on page 22 (and then again on page 50 again).
:D
You mention the GOTO command and asserting cues, but the tutorial doesn't really discuss what asserting a cue actually means in a multiple cue list environment.

Page 41, bottom of the page.
press GO and you’ll see Cue 6 run instead of Cue 5
I believe you meant:
press GO and you’ll see Cue 6 run instead of Cue 2
Ok, I'm going to be nitpicky, but this confused me while going thru the tutorial. On page 40 you have the reader remove the follow command on Cue 4, but the screen shot on the next page does not show the follow removed when you're discussing links. If the reader does what I did, and skip that step, you get really confused on page 43 on the looping cues exercise. CUE 4 THRU 6 S2 (Follow) ENTER places the follow on cues 5 & 6, but removes the follow on cue 4 that I didn't remove (because I was looking at the pretty pictures instead of following directions).

Page 53:
S6 (Priorities): allows to the change the priority of the current cue list.
I think you meant:
S6 (Priorities): allows you to change the priority of the current cue list.
Page 57 - Multiple cue lists:
Many consoles gave your 4 places to store things
I think you meant:
Many consoles gave you 4 places to store things
Fantastic job Bobby. The tutorial's are really great. If only the manual was written in the same easy to understand fashion...