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Mark M-key

Posted: Thu Jan 24, 2008 3:41 pm
by TaineGilliam
Can someone please explain the Mark M-key. I think I get it, somewhat, but would love to hear the official version.

Taine

Re: Mark M-key

Posted: Thu Jan 24, 2008 4:27 pm
by BrianEvans
Basically it allows you to choose which cue to perform the move in black to preset fixtures.

IE: if your scrollers aren't used until cue 10, why would I want them to move in cue 9 which is a blackout,
when I can just Mark them in the preset cue, cue 1?

Re: Mark M-key

Posted: Fri Jan 25, 2008 11:51 am
by gooze
Could you put a syntax here? I tried several things but nothing happened.

1 Mark *... no.
1 Mark Cue #... no.

Re: Mark M-key

Posted: Fri Jan 25, 2008 11:55 am
by RobertBell
Say Q1 light is on
In Q2 it fades out
In Q3 it tracks out

Q10 it moves to a new position and fades up. So... you want to mark it in, say, Q5 (because that Q normally has applause).

[leading chan list] [MARK] [5] [Enter]

Q 5 now has a part Z (where you can change the fade time if you want).

If Q10 changes - nothing needed to do in Q5. If Q10 takes the light to 0% and the light next gets used in Q20, there is nothing to do in Q5. It's magic.

If you choose to do nothing, regular MIB will work on the cue before it comes up. (Remember - there is a Cue List property to turn it off and you can still choose to turn MIB on per cue)

Re: Mark M-key

Posted: Fri Jan 25, 2008 3:54 pm
by TaineGilliam
This implies that Part Z is a "magic MIB" part, right? Complete with a magic look ahead feature. Meaning the data in Part Z is really magic data from the "On" cue, so it is, other than timing info, not edittable?

Taine

BTW: I imagine this will make the [Cue] 2 [Go] Euro style a bit more complicated? By Euro style I mean 'apply cue data to the current state' as opposed to the American goto.

Re: Mark M-key

Posted: Fri Jan 25, 2008 6:14 pm
by RobertBell
Just to be clear - part z by itself is not magic. You are free to build a cue with part z any time (and it's won't do anything magic).

Our MARK command puts magic into the fixtures and we put those fixture into part z just so it's easy to identify as a mark and easy to apply timing to as well.

Re: Mark M-key

Posted: Sat Jan 26, 2008 10:35 pm
by AlanMartello
TaineGilliam wrote:This implies that Part Z is a "magic MIB" part, right? Complete with a magic look ahead feature.
To expand on Robert's comments. It turns out that the fixtures are tagged as Mark, not the part. We just put them in Part Z by our convention so you can quickly know there are Marks in a cue. If you wanted to move some of the fixtures to another part (say for different Mark timing information), you can do that and they will still Mark.

Re: Mark M-key

Posted: Sun Jan 27, 2008 12:48 pm
by TaineGilliam
I'm not sitting with the softwat at the moment so the answer to this may be obvious. Are the "Marked" fixtures marked/colored/indicated in any way so we can easily identify them, especially in Blind?

Taine

Re: Mark M-key

Posted: Sun Jan 27, 2008 1:29 pm
by RobertBell
When running they have the blue o-> symbol showing they are marking and it tells you which cue and what value it is marking for.

Currently - this is not displayed in Blind. Not sure why. I can imagine why it doesn't show you what it marking for (this is figured out with GO), but it could show you that it is marked.

I'll let Alan respond.

R

Re: Mark M-key

Posted: Sun Jan 27, 2008 5:20 pm
by AlanMartello
RobertBell wrote:I can imagine why it doesn't show you what it marking for (this is figured out with GO), but it could show you that it is marked.
That was why we put them in Part Z, so you could see at a glance the fixtures that will mark, even in blind. The obvious complaint about blind is you see that they are marking in the channel grid and not the ML attribute grid.