Search found 17 matches

by JCL
Fri Jan 15, 2016 5:47 am
Forum: Software Bugs
Topic: Cue containing several movements causes freeze
Replies: 3
Views: 1716

Re: Cue containing several movements causes freeze

pictures of patch and setup
by JCL
Fri Jan 15, 2016 5:34 am
Forum: Software Bugs
Topic: effects affect untag/home position
Replies: 0
Views: 448

effects affect untag/home position

Hi again,

run an effect on fixture
stop it, it stops immediately so in a random position
HOME the fixture, fixture goes to its home position as defined in the fixture librairy
Untag the fixture, fixture goes to position where it stopped after you ran the effect (we only tested on Pan/tilt parameter)
by JCL
Fri Jan 15, 2016 5:28 am
Forum: Software Bugs
Topic: 2 issues with inhibitive subs
Replies: 0
Views: 457

2 issues with inhibitive subs

Hi again, during yesterday's test session we have identified 2 issues with inhibitive submasters that could explain some oddities experienced on recording. First with inhibitive subs themselves: (show sub1n1 in previous post attachment) we have submasters recorded on various pages. including channel...
by JCL
Fri Jan 15, 2016 4:35 am
Forum: Software Bugs
Topic: Cue containing several movements causes freeze
Replies: 3
Views: 1716

Re: Cue containing several movements causes freeze

Hi, I am not sure why you your console accepted to run the cues i sent you last time ...so instead we tried to recreate them ( FYI in the attached file the show cue123 has cue 2 and 3 freezing the console, also contains all folder , v1.3 was installed) record a cue (its content doesn't really matter...
by JCL
Wed Nov 25, 2015 12:56 pm
Forum: Software Bugs
Topic: Cue containing several movements causes freeze
Replies: 3
Views: 1716

Cue containing several movements causes freeze

Hi, Here is the problem : in v1.3, When a cue containing more than one movement effect is sent on stage , the console immediately freezes. In the file attached, in cue 1 are recorded 3 different movements on 3 fixtures (Rush MH2), the others remaining static. The result should be the same as in subm...
by JCL
Wed Apr 29, 2015 4:38 am
Forum: Questions
Topic: Using Effects Engine
Replies: 8
Views: 1736

Re: Using Effects Engine

Hi,

Anybody found how to use the effect engine? (v1.3)
by JCL
Wed Apr 29, 2015 4:20 am
Forum: Questions
Topic: Bug and Evoltion Software 250ML
Replies: 13
Views: 2261

Re: Bug and Evoltion Software 250ML

Hi Bobby,

First, even though I am also located in France as Philippe , I have no relation with his company.
But I share most of his opinions about the 250ML.

Next, If you are looking for bugs to fix or useful features to implement please read my today's posts.

Best regards,
David
by JCL
Wed Apr 29, 2015 4:10 am
Forum: Software Bugs
Topic: Submaster pages broken
Replies: 12
Views: 2208

Re: Submaster pages broken

Sorry to reactivate this old subject, Yesterday a customer recorded its 25th submaster...and called me...and like most people he understood the datasheet the same way... the wrong way obviously... I agree with Bob about the way submasters pages should work or at least you should specify on your data...
by JCL
Wed Apr 29, 2015 3:54 am
Forum: Suggestions
Topic: Display remaining time after a GO
Replies: 1
Views: 863

Display remaining time after a GO

Hi, the title says all. I had this question from a customer : how do I know the time remaining for this cue? when you press GO, it would be nice to see in a line on top of the cue list : UP: 0.09/0.10 Down: 0.09/0.10 FWD: 0.14/0.15 (in this example: fadeup time=10s. fadedowntime=10s. FWD=15s. and 1s...
by JCL
Wed Apr 29, 2015 3:49 am
Forum: Suggestions
Topic: Select a channel on the wheel without assigning a level
Replies: 1
Views: 724

Select a channel on the wheel without assigning a level

Hi, As far as i understand there is no way to take the control of a channel with the wheel without specifying a level first, Am I wrong? 10 @ ENTER ENTER sets channel 10@ 0% then assigns it to the wheel 10 @ @ ENTER sets channel 10@ 100% then assigns it to the wheel... what would be nice: 10 ENTER t...